![]() ![]() ![]() There will be a little keyhole that players can interact with. Look at the door with the caution tape on it, this is Lucy’s brother’s room or Lloyd’s Room. There will be two more Stuffed Animal Fillings on the floor. ![]() Head back out into the Landing continue to the left. Open the medicine cabinet and pick up the bottle of Sweet, Sweet Headache Medicine. Pick up the piece of Stuffed Animal Filling on the floor. Head out of Lucy’s Room into the Hallway. While the fish is distracted, reach into the tank and take the Gold Key out of the treasure pile. Pick up the Fish Food and feed the piranha. Use the Silver Key from the plant to open the top drawer of Lucy’s desk. Lucy’s Bedroom is the site of all the strange dreams we’ll be having together. Tell the plant all six jokes until there are no more left in the book. Click “use” on the Joke book and then on Geoff the Venus Fly Trap. On the top shelf of her bookcase, pick up the Joke Book. Pick up both pieces of Stuffed Animal Filling off of the floor. The diary will serve as a way to keep track of quests. Pick up Lucy’s Diary from the side table by her bed. Happy point-and-clicking! Tutorial: Lucy’s House This is not a 100% walkthrough, as most of the achievements are not listed here. This walkthrough is Spoiler-Free, so please keep the comments spoiler-free as well. This little point-and-click adventure has some head-scratchers in it, but players should do their best to solve puzzles on their own. ![]() I liked it so much I wanted to do a story walkthrough to help anyone stuck on puzzles. Luckily it's not too tough, and you should be able to get across by sticking to the left wall.I loved the game Lucy’s Dreaming quite a bit when I played it, you can read my recent review of the game here. The next room has another shifting landscape, but instead of hopping across it, you'll be on the floor navigating a maze. Place the orb away from the electric fence and run through, using the switch on the other side to open up the gate. Next up is another electric fence, and a gated door. They always appear with platforms, and you should take each platform as it appears. With the orb in range a landmass will appear. Jump down on the floor and climb the ramp that does not lead to doorway. Through the other door we have a room with landscape that shifts along with the orb's proximity. After defeating a totem guardian blocking a doorway you'll have a choice of two paths - the path leading to the chest only opens if it is not close to the orb. This corridor is linear and there are enemies, so I won't give you too much instruction, just be aware that the orb should get rid of barbed wire fences covering doorways. ![]()
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December 2022
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